*I started typing this post and instead of a few quick thoughts on my new server it sort of became this back and forth tug of war on whether I made the right choice to transfer , so I apologize for the rambling and all the scattered thoughts*
I transferred to Blackwing layer which is one of the “newer” high population PVP servers that I could find. The idea behind going to a high population server is more guilds in 25 man content which means I will hopefully have a better shot of getting into a hard core raiding guild with a level of progression close to what Mal Katai was at. I wanted to find a guild that was around the same level of progression because I still want the thrill of downing a boss together as a guild for the first time. Being run through an instance that a guild has been farming for weeks is just not fun to me. There were basically three guilds on Blackwing Layer which were close to what I was looking for. BlackWing Layer Progression After asking around for a guild that would take a Prot Warrior, Resto Druid, and holy paladin we were accepted into the guild “Strips for Silver” (Strips for Silver/). “Strips for Silver” has cleared HKM, Gruul, Mag, Hydross, Lurker, and Void Reaver which is roughly where “Mal katai” is so it was a good match. Originally we were talking to the officers in the guild “Bleach” (Farthest progressed alliance guild on Blackwing layer) and I think we would have been accepted but then I would have been in the “Farming Run through” scenario, and I just don’t think I would have had as much fun with that. Granted I am a loot whore, but walking around in gear that I didn’t really earn isn’t rewarding. If I wanted that I might as well ebay a character. My transfer went through Tuesday night so I logged onto my new server and was in awe at how many people were standing around Iron Forge (side note: Logging into a server with your main and having no one on your friends list sucks nuts). The server is seriously packed. I checked prices on the auction house and they were similar to Altar of Storms so I tossed up a few blacksmithing items to see if I could get them to sell. I had these items up for more than a week on Altar of Storms with no luck, but in under an hour I had sold everything I had crafted. The economy is strong on Blackwing so hopefully I will have an easier time of making some cash to handle all my repair bills and weekly respec fee’s. Blackwing is also in the same Battle group that Altar of Storms is in so it’s possible I will end up in some BG’s with some of my old friends at some point, or end up getting my ass handed to me in Arena’s by these same guys. I have to admit it might have been nice to go to a less competitive battle group to get a higher arena team ranking, but I guess that’s the easy way out and if I did end up with a higher arena ranking I would have always thought about how I couldn’t cut it in a harder battle group. What I was totally unprepared for and kinda disappointed in was the number of people that can be found in each guild. Tuesday was a raid night for “Strips for Silver”, being my first night and logging in after the raid had started I obviously wasn’t invited but I wasn’t the only one….. At raid time there were 70 level 70’s logged on and many of them in queue waiting for a raid spot. What does that mean for me being the new guy? I’m not sure yet, the GM had said that their core group was in need of good tanks, so I’m hoping that means I won’t be one of the normal guys sitting in queue riding the bench while others raid. Being totally freaked out by how many people trying to get a raid spot I started rethinking my choice in guilds so I started doing a “/who Bleach”, “/who Bear Cav”, etc. All the guilds were packed like this! That’s why I’m saying I think this server is bloated. There is not enough guilds to support this large of a population. If I cannot get into the main core group of raiders (The GM said that me and the Dirty’s would get spots but this is me being paranoid because I wasn’t even really sure I wanted to transfer in the first place) then I’m not sure what exactly I’m going to do. Side Note: Tuesday night the guild ran HKM, Gruul, and Mag all in one night and in like 2 hours which I was very happy to see that they utilize their time as much as possible. Wednesday and Thursday are “off” nights for the guild, which kinda sucks I would rather see Friday and Saturday as nights off. For instance I’ll have to miss out on a TK raid this Saturday because I’ll be over at Dirty’s house watching the MMA fight (Brock Lesnar is fighting, which is going to be awesome). I figure I should be able to raid most Friday’s and Saturdays though since I don’t get out much after having a kid. Last night being an “off” night I was invited to run in a Kara group. By now you guys know how much I hate Kara but I have to start integrating myself into this guild somehow so I figured this was a good place to start since one of the raid officers was in the group. Later I found out that I was invited so they could just check up on me and Dirty to make sure we weren’t retarded and possibly ruin their raids. I’m happy to say the run went smooth, we did a full Kara clear, and I collected my badges as normal. The thought is now in the back of my mind that if I cannot be a core member of a guild then I might just possibly have to form my own guild. I have been a GM before and seriously it’s kind of a nightmare, but I’d be willing to do it over not raiding. Then I guess I would have no one but myself to bitch at if the raiding wasn’t going as planned. Anyways, that’s a thought but I’m not sure if it’s one to pursue just yet. As a recap: Was transferring the right thing to do? Not sure yet, im still 50/50. I found a guild with a good raiding schedule, good dkp system, and with basically the same level of progression as Mal Katai, so that’s good. The economy seems to be extremely strong so I might be able to actually make a little bit of gold, also good. I had to leave behind some really good friends, which sucks ass. There is also the problem of for such a huge population there seems to be a limited amount of good raiding guilds so the number of members per guild is huge, which may mean I might not get to raid as much as I want, that’s bad. For now I guess I’ll see how many raids I get invites to and how the guild does as a whole. If it doesn’t work out I can always guild hop or even form my own guild, which I’m pretty confident I could easily find the members and be up and going in 25 mans in a very short about of time, so that’s always an option. Until then though I guess I’ll get some team spirit with “Strips for Silver” and see where that takes me. |
Thursday, January 31, 2008
Transfer Thoughts
Tuesday, January 29, 2008
Good Bye Mal Katai
Monday, January 28, 2008
A taste of SSC loot
Friday, January 25, 2008
Amazing Raydz Addon
Yesterday my RL buddy who also plays WOW sent me a link for a World of Warcraft add-on builder which runs inside Microsoft Visual Studio. I have been a software developer for several years now and the thought of building WOW add-ons has always intrigued me, I just have never had the time to really dig in to them. 80% of my time developing is in Microsoft Visual studio so when I found out that there was now a WoW plug in for it, I had to check it out. I only had about half an hour to mess with the creation of a new add-on before it was time to raid so I whipped up the “Amazing Raydz” add-on. It's really only a "tweeked" version of the tutioral mod but it's sure to be a big hit and one of the top downloads on curse gaming. Obviously being my first add-on I started with something very simple just to see if I could get it to run in WoW. When World of Warcraft loads up there is a moveable frame on the screen which says “Is Raydz Amazing” and a “Yes” button. I didn’t add a “No” button because it would be a waste of time making it because no one would ever push it. When you push the “yes” button the frame disappears, but I also added the event that every time you switch targets the frame pops back up with new text. The frame is now controlled by this line of code which is found in the “code behind” section of the mod. RaydzString:SetText("Raydz is more amazing than " .. UnitName("Target")); |
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So if I clicked on ragnaros (the final boss in the molten core) the add would pop up with. “Raydz is more amazing than Ragnaros” and the button text would be changed to "Thats True". Clicking the “That’s True” button will hide the frame again. Obviously besides the mod reminding you of my amazingness every few seconds it’s very annoying and has to be turned off, it was only created as a test to see if I could make a simple mod. If you have ever had any interest in learning about creating your own mod’s id suggest learning with this tool since it provides intellesence and has a tutorial in the help section to get you started. It even lets you set a World of Warcraft screen shot as your background so when you develop you have an idea of where you are placing your frame which is really helpful. |
Read about it Here. I know I'm going to keep playing with Mod Development. Whats great is that since its in visual studio i can mess with it all day at work and it will look like im doing normal work. |
Wednesday, January 23, 2008
Gruul Un-Farmed
Monday, January 21, 2008
Finally Some New Tanking Upgrades
It’s been a busy week for me at work so I apologize I have not posted anything new in a while. Last week our Nightbane kill finally produced a shield upgrade for me. This was a nice surprise since I had pretty much just given up on it. I slapped a stamina enchant on it and now I have a better shield and not to mention its much cooler looking. |
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After our Kara run was finished this left me with exactly 75 badges so I went and bought my leg plate upgrade. This was a much needed upgrade as well and I couldn’t be happier with the stamina these things pack. I would rather have my old leg plate graphic back though; I am not a fan of the whole ZA troll/skull/witch doctor graphic. Which I have commented on before. |
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More good news is that Friday we zoned into SSC and smacked Hydross with a 1 shot. It was snowing its balls off so half way through the Hydross fight I got disconnected but was able to quickly log back in and resume my roll of holding adds. My ISP is much better than it was in regards to handling weather conditions (I used to be offline for a whole day when it would rain) but it did lag me a bit on Friday. A defense trinket dropped off Hydross which I tossed my MKP (guilds way of saying DKP) at it along with Honorshammer but of course with my luck lately I lost the roll. I like Honor’s a lot so it’s a shame I have to kill him soon, if you enjoy his blog I suggest you read up on it while you can. After the Hydross kill we continued to try to kill Lurker. Despite starting the raid about 1.5 hours late the “raid” as a whole had good energy which was only boosted after a 1 shot on Hydross. We cleared trash to Lurker with no wipes and even got a druid an epic tanking staff and an epic totem for one of our shamans, which was pretty cool. Once we got down to Lurker is when everything turned to sh*t, sh*t meaning people had to start logging, people were going afk, people were jacking around in game and on vent. Any raid momentum we had was quickly lost. We got stuck in a rut of 25 minutes in between attempts because we were replacing people. We kept having to wait for people to fly in and get raid ready because others had left. While we were waiting on these people it’s my thought we should keep giving the boss “learning” attempts even if we only have 23 or 24 people in the raid instead of waiting on others because everyone starts getting lazy and wanting to leave. After waiting so long I feel like the attempts we did get in were only half assed and when a raid slows down like we did maybe it should just be called. Which I hate saying because I think most of you know I’ll wipe on a boss all night for the sake of progression, but if we’re at the point where a lot of people are not really trying it seems like a waste. I do want to finish my SSC thoughts positively though the Hydross kill was handled skillfully as if we have been killing him for months and I’m glad I was there for it hopefully next time we carry that momentum onto Lurker. While writing this I flipped over to my guild site to check our forums and catch up on anything I might have missed over the weekend. Seems the other main Kara group that runs in our guild has challenged my group to a race with a bet of 200g to the group who can clear the fastest. I’m down to give that a shot, even though the other group leader has cleverly “reserved” all the top DPS for his team, which means…they are really gonna be bitter when my group wins. *Directed at Raistlan who started the bet* I guess Raistilan only thinks they can win if they go in with a stacked deck of all the top geared dps? =P. Soon I’ll let you guys know by how big of a time gap we won by, and if by some horrific chance we lose then I’ll let you guys know how bad they cheated. Also while I was on my guild forums I was looking at the “MKP/DKP” chart. Our MKP cap is at “5” which is what I have. I have gone on all our raids but 1(missed due to weather) so even though I have gone to 16 raids I’m still sitting at “5” points and still having never received 25 man loot since switching to a “DKP” system. Since our cap is so low this gives the chance for someone to raid 5 times and be on equal ground to roll against me for an item. This sucks for me, one of the other warriors has rolled against me twice now and won both times and it’s very possible that by the time another item I want drops he could be back at his 5 cap and possibly out roll me again like he did the first two times. I had commented before on how the “5” cap will not function correctly “mathematically” when I typed it up though I just didn’t realize I’d be the one getting bit in the ass. “The second problem is our dkp cap is very low so I’m foreseeing most loot going to rolls. With people going to rolls I feel like we’re diluting the true value of a dkp system. All the people who have crappy rolls will be losing dkp all the time, and with a low dkp cap they will never make significant dkp gains to keep them from always competing with rolls on loot. It’s almost like we don’t need a dkp system if we’re going to do it this way because all it’s doing is going back to rolls anyways.” I feel what would work best “MKP” wise for our guild is to just take the cap off then as an item someone wants drops they can just “buy” the item with however many points they want to put toward it. Such as I would have 16 points right now instead of 5, if something drops and I want to spend 16 points on a new neckpiece then so be it. I feel like this rewards items to the people who raid the most OR donate the most to the guild to help with potions and repair bills. I do see a problem with someone donating thousands of dollars to the guild to “buy” points but that’s either my problem which means I have to farm more and donate or “donation MKP” would need to be regulated in some way. And finally on a sad note we had some guild drama this weekend resulting in the loss of several good players. I kinda got the “down and dirty” of why people left and I have no idea who is right or wrong and to be honest I don’t really care “why” all the drama started. What sucks is that two of the nicest dudes on “WoW” I have ever met left the guild along with some others. I’m really hoping this all blows over and they come back even though that is looking pretty grim. Drama can suck my root. Tonight I hope we go in and Wipe out Gruul and Mag since we havn’t done that yet this week and it would be a big bummer to miss out on free loot. Maybe I’ll win a roll for Gruul’s shield or Mag’s chestpiece if they drop. |
Wednesday, January 16, 2008
New Computer
Monday, January 14, 2008
Raiding Steps
Hydross Down Bitches
Friday, January 11, 2008
Possible Progression this weekend?
Last night I went to Kara. Lately I have been talking about how much I am burnt on Kara and how I don’t want to go, but the place cannot be avoided. The payout in badges is too much of a reward to skip the place. Our run last night cleared from bottom to top (attumen – prince) killing every boss except beast in 4 hours. You can’t say no to twenty something badges in 4 hours. Four hours of no wiping, no stopping, and in a single night is the perfect way to do Kara and just about the only way I can get pumped up for a run. Nightbane of course did not drop the shield I want, I have pretty much given up on that dream. I’m going basically give up on this item and have the approach that if it drops then sweet, if not then he can shove the shield up his gaping skeletal ass and hopefully it will be lodged in there for all time. I did pick up the tanking cloak off illhoof, which i have always passed to druids in the past. I grabbed it because it has more armor,def,and more importantly stamina than my current cloak but i lose shield block and dodge. I'll wear it for the occasions that require more hp than normal but in most cases ill still be using my trusty devilshark cape.(took screen captures off thottbot so it doesnt show my enchants).
I’m at 50 something badges right now and if I don’t get my tier 4 pants this week (those never drop anymore either) then I’m just going to farm a bunch of heroics / Kara next week and then buy my badge pants. Which are better for me anyways but with 75 badges I could almost replace 1 tanking neck and 1 pvp trinket and I’d rather do that. Badges are constantly burning a hole in my pocket, I’m surprised I haven’t spent the 50 I have.
Tonight the guild plans to attempt Hydross, progression is key and I’m pumped for it. I realize now though I shouldn’t have stayed up till 3am server time last night, going upstairs to discover my kid is awake because she is sick, and then only getting her and myself to sleep for 1.5 hours before waking up for work. Now I’m probably going to be a piss ass during the raid and mumbling to myself the whole time like rain man about how someone keeps doing something wrong and is a retard. I have watched the Hydross tutorials, read the strategies, I’m going to hit up the AH tonight for some frost/nature resist gear because I wasn’t aware that the OT’s on adds needed it. I must have missed that the first time I watched the video or I would have been hunting/crafting my gear several days ago. Apparently the “add” tanks are supposed to have ½ nature gear and ½ frost gear on. I havn’t farmed resist gear since I used to tank Rag and BWL which needed a shit ton of Fire resist, I don’t miss farming resist gear at all but i guess it needs to be done. Now i feel under equipped for this and i hate that.
I am confused on why we chose Hydross over Lurker. Seems like Hydross needs more preparation ( resist gear concerns on my part) and we have already gave Lurker some shots which we were starting to get the hang of him. From what I have heard from further progressed wow friends who are currently in other guilds on the server, Lurker is the easier boss to fight in SSC. Guild moral seemed to hit a high peak with the Mag kill, then dropped again with the Gruul run mess, I would choose whichever boss has the best chance of dying and raising moral. Which it seems this would be Lurker? Of course I will go to any 25 man raid anywhere, and since I’m not one of the people who forms the raids I just go with the flow and do what is expected of a tank. I just felt like voicing my curiosity.
I think this Saturday seems to forming up to be a possible run at ZA again. This place has currently taken hold in my mind as “the place to be”. It will be reset which means another try at beating the timer and possibly getting my guys some better loot. I keep reading that the best way to beat the timer is to actually kill eagle first. He has quick trash mobs and doesnt take that long to kill himself. Once you kill him you have time left over PLUS you are given an extra 10 minutes. Let’s just say it takes 12 minutes to clear trash to eagle (which it doesn’t I’m just padding the time), and then another 7 minutes to kill the boss (also padding my time here) that means we beat him in the timer. We receive 2x the loot, have 1 minute left over (distribute loot), and gain 10 minutes. That leaves us with a cushy 30 minute timer for bear. My group has missed the bear timer by about 1-2 minutes consistently. With an extra 10 minutes we even leave ourselves room for a wipe due to an unlucky taunt resist and still killing him within the timer. This Saturday I guess we can take a vote on which boss to attempt first. Right now im 50-50 either way since we have only just killed eagle 1x, but then again now that everyone knows it, he seems like a cake walk and an eagle kill in the timer means almost assuredly a bear kill in the timer. Beating the timer means progression which always is a good thing. Guess we’ll see what happens, I just hope I’m not back Monday cussing that we wiped on everything 10x or we didn’t even go.
I’m at 50 something badges right now and if I don’t get my tier 4 pants this week (those never drop anymore either) then I’m just going to farm a bunch of heroics / Kara next week and then buy my badge pants. Which are better for me anyways but with 75 badges I could almost replace 1 tanking neck and 1 pvp trinket and I’d rather do that. Badges are constantly burning a hole in my pocket, I’m surprised I haven’t spent the 50 I have.
Tonight the guild plans to attempt Hydross, progression is key and I’m pumped for it. I realize now though I shouldn’t have stayed up till 3am server time last night, going upstairs to discover my kid is awake because she is sick, and then only getting her and myself to sleep for 1.5 hours before waking up for work. Now I’m probably going to be a piss ass during the raid and mumbling to myself the whole time like rain man about how someone keeps doing something wrong and is a retard. I have watched the Hydross tutorials, read the strategies, I’m going to hit up the AH tonight for some frost/nature resist gear because I wasn’t aware that the OT’s on adds needed it. I must have missed that the first time I watched the video or I would have been hunting/crafting my gear several days ago. Apparently the “add” tanks are supposed to have ½ nature gear and ½ frost gear on. I havn’t farmed resist gear since I used to tank Rag and BWL which needed a shit ton of Fire resist, I don’t miss farming resist gear at all but i guess it needs to be done. Now i feel under equipped for this and i hate that.
I am confused on why we chose Hydross over Lurker. Seems like Hydross needs more preparation ( resist gear concerns on my part) and we have already gave Lurker some shots which we were starting to get the hang of him. From what I have heard from further progressed wow friends who are currently in other guilds on the server, Lurker is the easier boss to fight in SSC. Guild moral seemed to hit a high peak with the Mag kill, then dropped again with the Gruul run mess, I would choose whichever boss has the best chance of dying and raising moral. Which it seems this would be Lurker? Of course I will go to any 25 man raid anywhere, and since I’m not one of the people who forms the raids I just go with the flow and do what is expected of a tank. I just felt like voicing my curiosity.
I think this Saturday seems to forming up to be a possible run at ZA again. This place has currently taken hold in my mind as “the place to be”. It will be reset which means another try at beating the timer and possibly getting my guys some better loot. I keep reading that the best way to beat the timer is to actually kill eagle first. He has quick trash mobs and doesnt take that long to kill himself. Once you kill him you have time left over PLUS you are given an extra 10 minutes. Let’s just say it takes 12 minutes to clear trash to eagle (which it doesn’t I’m just padding the time), and then another 7 minutes to kill the boss (also padding my time here) that means we beat him in the timer. We receive 2x the loot, have 1 minute left over (distribute loot), and gain 10 minutes. That leaves us with a cushy 30 minute timer for bear. My group has missed the bear timer by about 1-2 minutes consistently. With an extra 10 minutes we even leave ourselves room for a wipe due to an unlucky taunt resist and still killing him within the timer. This Saturday I guess we can take a vote on which boss to attempt first. Right now im 50-50 either way since we have only just killed eagle 1x, but then again now that everyone knows it, he seems like a cake walk and an eagle kill in the timer means almost assuredly a bear kill in the timer. Beating the timer means progression which always is a good thing. Guess we’ll see what happens, I just hope I’m not back Monday cussing that we wiped on everything 10x or we didn’t even go.
Thursday, January 10, 2008
Eagle Dead, Gruul is not.
Tuesday night our guild had the plans to one shot HKM, on shot Gruul, and then move to Mag to hopefully kill them all in one night and spend our other 25 man raiding nights on progression. Sweet plan, dig the idea, other guilds do it so why shouldn’t we. The night turned out to be a huge bust, we had 7-8 new people in the run and I don’t know if it’s rude to say it but I think that really wrecked us. When our core group goes, 1 shot HKM 1 shot gruul. When we start letting that many under geared people go it really causes a huge problem. 3-4 new people, I don’t see that as a problem, 7-8 was just too many. We wiped on HKM several times, and couldn’t kill Gruul, and that’s just insane for our guild at this point. Telling people they are under geared or there is no room for them sucks but stressing out the main core group and pissing regulars off sucks more. I’m not going to bitch about it anymore but Honors does a better job of explaining it than I would, as normal I would just rant, cuss, and threaten to kill someone if I kept typing about it. Honors thoughts on the wipe
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On a better note group 2 has finally killed eagle in ZA. We went in to beat the timer on the bear which we almost did but because of an unlucky wipe on the final pull before bear it costs us the timer. Once we have the eagle down for sure we’ll probably be using him to beat the timer, gain extra minutes, then head over to bear to beat him on timer as well. I really look forward to seeing that happen and the extra loot for people. I have a hard time holding the group together in ZA because each boss is only dropping 1 epic, and we still have wipes so people get pissed about the repair bills. Two epic drops per boss would really help encourage people to stick around in ZA I think. If I we can’t beat the timer anytime soon that means I might lose some of my group, in my guild that leaves for slim pickings of people who are geared enough to be replacements. If that happens what do I do then, go outside the guild for people? |
Eagle Dead!
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Eagle Loot
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So far this week I have had a pretty successful run in arena’s. I’m sure this weekend I’ll be doing more and hopefully it stays on a positive note. The more I practice and get advice from other warriors I can see noticeable improvements in my pvp play. I intervene and disarm/hamstring people on my healer regularly now, I taunt pets off my healer, and through gear improvements I’m hitting harder now. I wasn’t learning enough just doing my 10 games per week, by upping my games per week I’m getting the much needed practice, and it’s paying off. It’s still my hope to have at least 1 winning arena team. Sorry this post is a little short but I’m sick as a dog atm and don’t feel much like typing. Maybe some shots at lynx boss tonight or Kara for badges (would much rather work on lynx but I guess I have to do what the mass wants). |
Arnea's so far this week (thats fine f**kers laugh at my score's, you wont laugh when i find you and r*pe your an*s) |
Monday, January 7, 2008
Is 6 hours worth a mag progression kill? You bet.
Thursday, January 3, 2008
ZA Lynx Boss Attempted
Wednesday, January 2, 2008
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